mas olha uma coisa: se queres C4 ao estilo de KZ (arrebenta com proximidade) usava as claymores porque o C4 so activado quando tu carregas no detonador.
+3
Selvantic
OMGWTFBBW
netcabo
7 participantes
Call of Duty 4 - MP5 Montage "In the Flow" [PC]
Kip_r34- Número de Mensagens : 283
Localização : Espinho
- Mensagem nº26
Re: Call of Duty 4 - MP5 Montage "In the Flow" [PC]
Ja os tens.
mas olha uma coisa: se queres C4 ao estilo de KZ (arrebenta com proximidade) usava as claymores porque o C4 so activado quando tu carregas no detonador.
mas olha uma coisa: se queres C4 ao estilo de KZ (arrebenta com proximidade) usava as claymores porque o C4 so activado quando tu carregas no detonador.
EduTheMan- Número de Mensagens : 98
Localização : Entroncamento
- Mensagem nº27
Re: Call of Duty 4 - MP5 Montage "In the Flow" [PC]
Kip_r34 escreveu:Ja os tens.
mas olha uma coisa: se queres C4 ao estilo de KZ (arrebenta com proximidade) usava as claymores porque o C4 so activado quando tu carregas no detonador.
levo os 2 as c4 n ha problema até no kz as vezes mato gajos com as c4 sem elas estarem activadas lol
Kip_r34- Número de Mensagens : 283
Localização : Espinho
- Mensagem nº28
Re: Call of Duty 4 - MP5 Montage "In the Flow" [PC]
So podes levar um tipo Edu...
netcabo- Número de Mensagens : 1097
Localização : Porto
- Mensagem nº29
Re: Call of Duty 4 - MP5 Montage "In the Flow" [PC]
AK-47
The AK-47 is the most frequently used enemy weapon of the game; however, its open iron sights make it inferior in range and accuracy to the M16A4 and M4 Carbine. However, it is also more powerful and can be used at long range because it has power close to the M14. The AK-47 is effective at medium to close range. The AK-47 is also not very well suited for long ranged fights, as even when aiming down the sights, there is significant recoil. It is one of six weapons that can be customised with a golden paint scheme.
AK-47u
In the game, the AK-74u is incorrectly considered a submachine gun.
In multiplayer it can be customized with a Red Dot sight, silencer and ACOG sight. The weapon's damage is high for a weapon counted as a submachine gun. The AK-74u is one of the best weapons in multiplayer. If combined with stopping power, it can can take out most enemies in very few bullets. While a popular weapon among more veteran players, if it often overlooked by newer player because they tend to think the P90 is the best submachine gun in its class. A good shot can dispatch 3 or 4 enemies with 1 clip.
Barrett .50 Caliber Sniper Rifle
The Barrett .50 Cal sniper is unlockable in multiplayer at level 49. Like all sniper rifles, it can be outfitted with an ACOG scope. The .50 Cal cannot accept a suppressor or a recoil reducer in-game. It is one of the most powerful sniper rifle in Call of Duty 4, and favored by many players for its sheer power and ability to make quick work of any enemies. However the sound made upon firing is distinctive and in multiplayer will give away the user's position.
Dragonuv
The Dragunov is unlocked at Master Gunnery Sargent (lvl 22). Like all sniper rifles, it can be customised with an ACOG scope. This weapon is very similar to the M21, just with increased damage and it can kill in one shot with stopping power equipped. However, it also suffers from much higher recoil making it difficult to hit the target a second time if, as often occurs, the first shot fails to bring him down. It is also one of the six weapons that can have a golden colour scheme.
Flashbang
All players affected by flashbangs will see a single frame for approximately five seconds until it fades and normal sight returns. This special grenade is very useful for safely entering heavily defended areas, such as headquarters. The Special Grenade x3 perk allows the player to carry three flashbangs.
Fragmentation Grenade
The fragmentation grenade or, more commonly, the 'frag' is the basic grenade in Call of Duty 4. When thrown, the user has approximately 4 seconds to release it before it explodes in the player's hands. The grenade, when exploded, releases a large amount of shrapnel in every way. Frag grenades will kill unless the player sprints out of the Grenade icon. A very popular tactic is to 'cock' a grenade, ie; holding the grenade for 2 or 3 seconds then throwing it, ensuring that the enemy has no chance to throw it back.
G3
In multiplayer, the G3 is a single shot rifle. Its high power combined with its accuracy make it an excellent sniping weapon. It can be customized with a grenade launcher, silencer, red dot sight, and ACOG scope. It is seen as a step down from the M14, but many prefer its lesser recoil.
G36c
In multiplayer, the G36c is obtained when a player reaches rank 37. It can be customised as standard like all assault rifles with the grenade launcher, red dot sight, suppressor, and ACOG scope.
M1014
In multiplayer the magazine holds 4 shells, which are loaded individually. Damage appears to be slightly less than that of the W1200, but the rate of fire is far greater. The M1014 is an extremely short-range weapon, and should be supplemented by an assault or sniper rifle from a fallen soldier as soon as possible when playing multiplayer. The M1014 can be customised with a red dot site or a grip. It is one of six weapons that can be customised with a gold paint scheme.
M14
The M14 is one of the two single fire assault rifles (the other being the G3). Attachments include the ACOG scope, the grenade launcher, red dot sight and a silencer. The M14 is a true 'love it or hate it' weapon, loved by many players, because it can drop a person in two hits to the body. It makes a excellent mid-range rifle, or sniper weapon, although it suffers from high recoil at long range.
M16A4
It's highly powerful and quite accurate, which is only further enhanced by its three round burst firing mode. This rifle can be fitted with a silencer, red dot sight, ACOG scope, and grenade launcher. The weapon is designed primarily for medium to long range engagements, and can usually if not always drop enemies in a single three round burst if the Stopping Power perk is equipped. It is often called 'nooby' or 'cheap' by other online players because of this. [/size]
M21
The M21 can be unlocked in Call of Duty 4 multiplayer at level 7. It is the second sniper rifle obtainable. The M21 is useful in many situations,as it has very low recoil and is. What it lacks in its damage, its higher capacity magazine and increased rate of fire make up for. It is the only sniper rifle that cannot kill in one shot with stopping power perk enabled and because it is semi automatic it is highly inaccurate when not holding breath. As with all sniper rifles, it can be customised with an ACOG scope.
M249 SAW
In the game, the M249 SAW is one of the first available weapons when starting. It has a very high rate of fire which, when doubled with stopping power, can bring down enemies with a quick burst. It is one of the most commonly used weapons in the game.
M4 Carbine
The M4 Carbine is one of the starting weapons in the game. It is known commonly as a 'cousin' to the M16A4, because of its similar look, power and effectiveness. There is, however, one major difference. The Carbine is a fully automatic rifle, perfect for those who enjoy depressing the trigger for elongated periods of time.
M40A3
In Call of Duty 4 multiplayer, the M40A3 is a commonly accepted by veteran snipers to be the best sniper because it has the best accuracy and its lower recoil than other bolt-action sniper rifles. With stopping power perk it can kill with one shot.
M60E4
The M60 is unlocked at Gunnery Sergeant (lvl. 19). Attachments include the red dot sight the grip and the ACOG scope. The M60 is the strongest machine gun in Call of Duty 4 multiplayer, having the best accuracy and power, but with a large recoil. It, along side an RPG, have enough firepower to kill an enemy helicopter in multiplayer. It is often combined with the perks Double Tap to increase its fire rate and Deep impact to increase the bullet penetration especially over long distances, making it more devastating. This weapon can be customised with gold colour scheme.
Like all Light Machine Guns, it has a large magazine capacity of 100 rounds. But it also suffers from a slow reload time.
MP5
The MP5 is the only SMG available at level 1. However, many players of level 39 or lower use this weapon for its amazing accuracy. At level 40, SMG users generally switch to the P90. The MP5 can be equipped with a red-dot sight, silencer and ACOG scope. Most seasoned players consider this the best weapon for Search and Destroy, equipped with the silencer.
MP44
The accuracy of the MP-44 is higher than that of a submachine gun so that it could shoot targets at a much longer range than an average SMG can. The MP-44's rate of fire is quite high, allowing the gun to be used in close-quarter combat. The MP-44 also has a strong power so it is a dependable gun for any battle.
Mini-Uzi
In multiplayer, the Mini UZI is an unlockable weapon that can be upgraded with a red dot sight, silencer and ACOG scope. The Mini-Uzi is one of the weapons that can be customised with golden coloured paint.
P90
In Multiplayer, the P90 is unlocked at Colonel (Lvl 40). It is customizable with a red dot sight, ACOG scope and silencer. This is by far the most popular weapon, used by almost every single player who has unlocked it. It also boasts a tremendous 50 round magazine, although its high rate of fire will eat through ammo surprisingly fast. Many consider the P90 to be somewhat overpowered, a similar view to the M16A4.
RPD
In multiplayer, the RPD can be upgraded with a red dot sight, an ACOG scope and a grip. It is primarily used for medium to long distances and is particularly liked for its magazine's high capacity. It is also a weapon available at level 1.
RPG
the RPG is the 'rocket-launcher'. In Multiplayer, it can be used as a Perk 1, which will allow the player to spawn with 2 rockets. However, this perk cannot be accessed if a player's primary weapon has a grenade launcher or grip attachment.
R700
The R700 is much like the M40A3, except it only holds four rounds, has increased damage, and has greater recoil. The R700's sway is set higher then all the other snipers, meaning that it will move more if breath isn't held.
Skorpion
The Skorpion is always your starting weapon when playing the Old School portion of multiplayer. Unless at very close range or achieving a head shot, the weapon is considered weak since an entire clip will not be enough to kill an opponent. Apart from Old School gameplay, the weapon can be devastating with appropriate perks and attachments such as stopping power and red dot sight.
Smoke Grenade
The smoke grenade is perfect for obscuring an enemies view of a particular target. It is primarily used on a headquarters, Sabotage bomb or Search and Destroy bomb.
Stun Grenade
Stun grenades are used in multiplayer to temporarily disorient and enemy player. Players stunned by the grenade will be experience a few seconds of slow movement and a white screen. Players are easily killed while in a 'stunned' state.
The AK-47 is the most frequently used enemy weapon of the game; however, its open iron sights make it inferior in range and accuracy to the M16A4 and M4 Carbine. However, it is also more powerful and can be used at long range because it has power close to the M14. The AK-47 is effective at medium to close range. The AK-47 is also not very well suited for long ranged fights, as even when aiming down the sights, there is significant recoil. It is one of six weapons that can be customised with a golden paint scheme.
AK-47u
In the game, the AK-74u is incorrectly considered a submachine gun.
In multiplayer it can be customized with a Red Dot sight, silencer and ACOG sight. The weapon's damage is high for a weapon counted as a submachine gun. The AK-74u is one of the best weapons in multiplayer. If combined with stopping power, it can can take out most enemies in very few bullets. While a popular weapon among more veteran players, if it often overlooked by newer player because they tend to think the P90 is the best submachine gun in its class. A good shot can dispatch 3 or 4 enemies with 1 clip.
Barrett .50 Caliber Sniper Rifle
The Barrett .50 Cal sniper is unlockable in multiplayer at level 49. Like all sniper rifles, it can be outfitted with an ACOG scope. The .50 Cal cannot accept a suppressor or a recoil reducer in-game. It is one of the most powerful sniper rifle in Call of Duty 4, and favored by many players for its sheer power and ability to make quick work of any enemies. However the sound made upon firing is distinctive and in multiplayer will give away the user's position.
Dragonuv
The Dragunov is unlocked at Master Gunnery Sargent (lvl 22). Like all sniper rifles, it can be customised with an ACOG scope. This weapon is very similar to the M21, just with increased damage and it can kill in one shot with stopping power equipped. However, it also suffers from much higher recoil making it difficult to hit the target a second time if, as often occurs, the first shot fails to bring him down. It is also one of the six weapons that can have a golden colour scheme.
Flashbang
All players affected by flashbangs will see a single frame for approximately five seconds until it fades and normal sight returns. This special grenade is very useful for safely entering heavily defended areas, such as headquarters. The Special Grenade x3 perk allows the player to carry three flashbangs.
Fragmentation Grenade
The fragmentation grenade or, more commonly, the 'frag' is the basic grenade in Call of Duty 4. When thrown, the user has approximately 4 seconds to release it before it explodes in the player's hands. The grenade, when exploded, releases a large amount of shrapnel in every way. Frag grenades will kill unless the player sprints out of the Grenade icon. A very popular tactic is to 'cock' a grenade, ie; holding the grenade for 2 or 3 seconds then throwing it, ensuring that the enemy has no chance to throw it back.
G3
In multiplayer, the G3 is a single shot rifle. Its high power combined with its accuracy make it an excellent sniping weapon. It can be customized with a grenade launcher, silencer, red dot sight, and ACOG scope. It is seen as a step down from the M14, but many prefer its lesser recoil.
G36c
In multiplayer, the G36c is obtained when a player reaches rank 37. It can be customised as standard like all assault rifles with the grenade launcher, red dot sight, suppressor, and ACOG scope.
M1014
In multiplayer the magazine holds 4 shells, which are loaded individually. Damage appears to be slightly less than that of the W1200, but the rate of fire is far greater. The M1014 is an extremely short-range weapon, and should be supplemented by an assault or sniper rifle from a fallen soldier as soon as possible when playing multiplayer. The M1014 can be customised with a red dot site or a grip. It is one of six weapons that can be customised with a gold paint scheme.
M14
The M14 is one of the two single fire assault rifles (the other being the G3). Attachments include the ACOG scope, the grenade launcher, red dot sight and a silencer. The M14 is a true 'love it or hate it' weapon, loved by many players, because it can drop a person in two hits to the body. It makes a excellent mid-range rifle, or sniper weapon, although it suffers from high recoil at long range.
M16A4
It's highly powerful and quite accurate, which is only further enhanced by its three round burst firing mode. This rifle can be fitted with a silencer, red dot sight, ACOG scope, and grenade launcher. The weapon is designed primarily for medium to long range engagements, and can usually if not always drop enemies in a single three round burst if the Stopping Power perk is equipped. It is often called 'nooby' or 'cheap' by other online players because of this. [/size]
M21
The M21 can be unlocked in Call of Duty 4 multiplayer at level 7. It is the second sniper rifle obtainable. The M21 is useful in many situations,as it has very low recoil and is. What it lacks in its damage, its higher capacity magazine and increased rate of fire make up for. It is the only sniper rifle that cannot kill in one shot with stopping power perk enabled and because it is semi automatic it is highly inaccurate when not holding breath. As with all sniper rifles, it can be customised with an ACOG scope.
M249 SAW
In the game, the M249 SAW is one of the first available weapons when starting. It has a very high rate of fire which, when doubled with stopping power, can bring down enemies with a quick burst. It is one of the most commonly used weapons in the game.
M4 Carbine
The M4 Carbine is one of the starting weapons in the game. It is known commonly as a 'cousin' to the M16A4, because of its similar look, power and effectiveness. There is, however, one major difference. The Carbine is a fully automatic rifle, perfect for those who enjoy depressing the trigger for elongated periods of time.
M40A3
In Call of Duty 4 multiplayer, the M40A3 is a commonly accepted by veteran snipers to be the best sniper because it has the best accuracy and its lower recoil than other bolt-action sniper rifles. With stopping power perk it can kill with one shot.
M60E4
The M60 is unlocked at Gunnery Sergeant (lvl. 19). Attachments include the red dot sight the grip and the ACOG scope. The M60 is the strongest machine gun in Call of Duty 4 multiplayer, having the best accuracy and power, but with a large recoil. It, along side an RPG, have enough firepower to kill an enemy helicopter in multiplayer. It is often combined with the perks Double Tap to increase its fire rate and Deep impact to increase the bullet penetration especially over long distances, making it more devastating. This weapon can be customised with gold colour scheme.
Like all Light Machine Guns, it has a large magazine capacity of 100 rounds. But it also suffers from a slow reload time.
MP5
The MP5 is the only SMG available at level 1. However, many players of level 39 or lower use this weapon for its amazing accuracy. At level 40, SMG users generally switch to the P90. The MP5 can be equipped with a red-dot sight, silencer and ACOG scope. Most seasoned players consider this the best weapon for Search and Destroy, equipped with the silencer.
MP44
The accuracy of the MP-44 is higher than that of a submachine gun so that it could shoot targets at a much longer range than an average SMG can. The MP-44's rate of fire is quite high, allowing the gun to be used in close-quarter combat. The MP-44 also has a strong power so it is a dependable gun for any battle.
Mini-Uzi
In multiplayer, the Mini UZI is an unlockable weapon that can be upgraded with a red dot sight, silencer and ACOG scope. The Mini-Uzi is one of the weapons that can be customised with golden coloured paint.
P90
In Multiplayer, the P90 is unlocked at Colonel (Lvl 40). It is customizable with a red dot sight, ACOG scope and silencer. This is by far the most popular weapon, used by almost every single player who has unlocked it. It also boasts a tremendous 50 round magazine, although its high rate of fire will eat through ammo surprisingly fast. Many consider the P90 to be somewhat overpowered, a similar view to the M16A4.
RPD
In multiplayer, the RPD can be upgraded with a red dot sight, an ACOG scope and a grip. It is primarily used for medium to long distances and is particularly liked for its magazine's high capacity. It is also a weapon available at level 1.
RPG
the RPG is the 'rocket-launcher'. In Multiplayer, it can be used as a Perk 1, which will allow the player to spawn with 2 rockets. However, this perk cannot be accessed if a player's primary weapon has a grenade launcher or grip attachment.
R700
The R700 is much like the M40A3, except it only holds four rounds, has increased damage, and has greater recoil. The R700's sway is set higher then all the other snipers, meaning that it will move more if breath isn't held.
Skorpion
The Skorpion is always your starting weapon when playing the Old School portion of multiplayer. Unless at very close range or achieving a head shot, the weapon is considered weak since an entire clip will not be enough to kill an opponent. Apart from Old School gameplay, the weapon can be devastating with appropriate perks and attachments such as stopping power and red dot sight.
Smoke Grenade
The smoke grenade is perfect for obscuring an enemies view of a particular target. It is primarily used on a headquarters, Sabotage bomb or Search and Destroy bomb.
Stun Grenade
Stun grenades are used in multiplayer to temporarily disorient and enemy player. Players stunned by the grenade will be experience a few seconds of slow movement and a white screen. Players are easily killed while in a 'stunned' state.
netcabo- Número de Mensagens : 1097
Localização : Porto
- Mensagem nº30
Re: Call of Duty 4 - MP5 Montage "In the Flow" [PC]
Perks
Category 1 Perks:
Category 2 Perks:
Category 3 Perks:
Attachments
There are three modifiers a player can attain throughout playing multiplayer: UAV, Airstrike, and Helicopter Support.
Once earned, these this air support can be used instantly, or reserved for use later in the game-even after the player that earned them dies. But say you get an Airstrike, and don't use it, die, then get 3 kills, you will lose it, and get the UAV.
Category 1 Perks:
- Bomb Squad - Ability to see nearby enemy explosive
- C4 x 2 - Remote detonation explosive
- Claymore x 2 - Trip activated explosive mine
- RPG-7 x 2 - Rocket Launcher with 2 rockets
- Special Grenades x 3 - 3 special grenades. No smoke
- Bandolier- Extra ammunition magazines
- Frag x 3 - 3 fragmentation grenades
Category 2 Perks:
- Juggernaut- Increased health
- Sleight of Hand- Faster reloading
- Sonic Boom - Higher explosive weapon damage
- Stopping Power- Increased bullet damage
- Double Tap- Increased rate of fire
- UAV Jammer- Undetectable on enemy radar
- Overkill- Carry two primary weapons, no pistol
Category 3 Perks:
- Deep Impact- Deeper bullet penetration
- Extreme Conditioning - Sprint for longer distances
- Last Stand - Pull out your pistol before dying
- Martyrdom - Drop a live grenade when killed
- Steady Aim - Increased hip-fire accuracy
- Dead Silence - Movements make less noise
- Iron Lungs - Longer breathe for steadier sniper shots
Attachments
- Red Dot Sight - Replaces iron sights with precision reflex sight
- ACOG Scope - This is not enhanced version of the Red Dot Sight as you may be led to believe. Essentially, when looking down the sights, your perspective will zoom in considerably, but the aim of the weapon will be wavy and not as steady as the Red Dot Sight or the iron sights. Also, longer range by 15%, less accuracy by about 10%.
- Grip - Reduces recoil for shotguns and LMGs - replaces perk 1
- Silencer - Makes the user invisible on the map when their weapon is fired and reduces muzzle flash; also reduces kickback. Also reduces range by about 10%.
- Grenade Launcher - Only for assault rifles and replaces perk
There are three modifiers a player can attain throughout playing multiplayer: UAV, Airstrike, and Helicopter Support.
- UAV Recon- Requires three consecutive kills without dying. This modifier allows the player to see exactly where the opposing team's players are on the map unless they have UAV Jammer for perk 2. UAV also activates the mini-map and Radar in hardcore matches
- Airstrike - Requires five consecutive kills without dying. This modifier allows the player to call for three jets to fly in and drop bombs. The player chooses where to send the plane on his/her map. There is no Team killing in Multiplayer what so ever, So your Airstrike WILL NOT harm friendlies (unless in a Hardcore Match) although you can Airstrike yourself and die. Additionally, enemies killed by the bombs dropped by the jets will count as a kill by whoever called in the Airstrike, which can easily count towards a 6th and 7th kill, which will grant a valid Helicopter Support modifier.
- Helicopter Support - Requires seven consecutive kills without dying. This modifier allows the player to call for helicopter support. The helicopter hangs above the ground, firing at opposing team members whenever they come into view, and will stay until the helicopter is destroyed by the opposing team or until two minutes have passed; whichever comes first.
Once earned, these this air support can be used instantly, or reserved for use later in the game-even after the player that earned them dies. But say you get an Airstrike, and don't use it, die, then get 3 kills, you will lose it, and get the UAV.
Kip_r34- Número de Mensagens : 283
Localização : Espinho
- Mensagem nº31
Re: Call of Duty 4 - MP5 Montage "In the Flow" [PC]
A minha AK e a minha M4 todas catitas xD
PS: Net tou a tua espera xD
PS: Net tou a tua espera xD
Selvantic- Número de Mensagens : 91
Localização : Espinho
- Mensagem nº32
Re: Call of Duty 4 - MP5 Montage "In the Flow" [PC]
caso n saibas, depois de lançares os c4 podes mudar para a tua arma e depois rebentá-los simplesmente clicando 2 vezes no quadrado (nem mudas de arma nem nada!)Kip_r34 escreveu:Ja os tens.
mas olha uma coisa: se queres C4 ao estilo de KZ (arrebenta com proximidade) usava as claymores porque o C4 so activado quando tu carregas no detonador.
EduTheMan- Número de Mensagens : 98
Localização : Entroncamento
- Mensagem nº33
Re: Call of Duty 4 - MP5 Montage "In the Flow" [PC]
Selvantic escreveu:caso n saibas, depois de lançares os c4 podes mudar para a tua arma e depois rebentá-los simplesmente clicando 2 vezes no quadrado (nem mudas de arma nem nada!)Kip_r34 escreveu:Ja os tens.
mas olha uma coisa: se queres C4 ao estilo de KZ (arrebenta com proximidade) usava as claymores porque o C4 so activado quando tu carregas no detonador.
fixe....
Como eu disse TA TD MORTO
Selvantic- Número de Mensagens : 91
Localização : Espinho
- Mensagem nº34
Re: Call of Duty 4 - MP5 Montage "In the Flow" [PC]
Pessoal, se alguem precisar de ajuda (que eu penso que ninguem vai precisar XD) contacte-me... Tenho alguma experiência e conheço bem os mapas...
Selvantic- Número de Mensagens : 91
Localização : Espinho
- Mensagem nº35
Re: Call of Duty 4 - MP5 Montage "In the Flow" [PC]
Edu, quando pensas arranjar o jogo? Tenta arranjar a Edição Jogo do Ano, já vem com o map pack... XD
Almeida_7- Número de Mensagens : 508
Localização : Lisbon
- Mensagem nº36
Re: Call of Duty 4 - MP5 Montage "In the Flow" [PC]
existe 3 elementos do clã qe nunca tocaram em cod4 , EU , OMG , EDU . mas rapidamente vamos ficar pró naquilo e mandar-te uns heads selvantic
Selvantic- Número de Mensagens : 91
Localização : Espinho
- Mensagem nº37
Re: Call of Duty 4 - MP5 Montage "In the Flow" [PC]
acredito, almeida... é mto facil para um jogador se habituar ao CoD...
Almeida_7- Número de Mensagens : 508
Localização : Lisbon
- Mensagem nº38
Re: Call of Duty 4 - MP5 Montage "In the Flow" [PC]
o meu maior receio é tar a soros e virar e ficar parado na esquina da parede\porta
Selvantic- Número de Mensagens : 91
Localização : Espinho
- Mensagem nº39
Re: Call of Duty 4 - MP5 Montage "In the Flow" [PC]
ou vives ou morres... tar a soro é uma morte certa... X(Almeida_7 escreveu:o meu maior receio é tar a soros e virar e ficar parado na esquina da parede\porta
Preocupa-te mais é com granadas e stunts... XD
Almeida_7- Número de Mensagens : 508
Localização : Lisbon
- Mensagem nº40
Re: Call of Duty 4 - MP5 Montage "In the Flow" [PC]
so em julho é qe vou po cod4 .. a minha ps3 tirou ferias e eu aproveito e vou 2 semanas e meia pa praia pa relaxar com os amigos (e amigas ^^) depoois em julho ela volta e eu se arranjar um cod4 baratinho .. Here i go
OMGWTFBBW- Número de Mensagens : 613
- Mensagem nº41
Re: Call of Duty 4 - MP5 Montage "In the Flow" [PC]
omg quero aquela barret.50
Selvantic- Número de Mensagens : 91
Localização : Espinho
- Mensagem nº42
Re: Call of Duty 4 - MP5 Montage "In the Flow" [PC]
Pessoal mais uma coisa:
Estes são os vários prestiges que podem tentar obter, mas n vos aconselho, pois de cada vez que entram em prestige perdem TUDO!!!
Estes são os vários prestiges que podem tentar obter, mas n vos aconselho, pois de cada vez que entram em prestige perdem TUDO!!!
Almeida_7- Número de Mensagens : 508
Localização : Lisbon
- Mensagem nº43
Re: Call of Duty 4 - MP5 Montage "In the Flow" [PC]
o Numero 8 parece um Pokemon xD
Selvantic- Número de Mensagens : 91
Localização : Espinho
- Mensagem nº44
Re: Call of Duty 4 - MP5 Montage "In the Flow" [PC]
lol, aquela estrela... n me lembro do nome agora... XDAlmeida_7 escreveu:o Numero 8 parece um Pokemon xD
OMGWTFBBW- Número de Mensagens : 613
- Mensagem nº45
Re: Call of Duty 4 - MP5 Montage "In the Flow" [PC]
como assim prestige e como assim perdem tudo podes explicar pf
netcabo- Número de Mensagens : 1097
Localização : Porto
- Mensagem nº46
Re: Call of Duty 4 - MP5 Montage "In the Flow" [PC]
Chegas a nivel 55 e começas um prestige ou seja perdes armas challenges tudo
OMGWTFBBW- Número de Mensagens : 613
- Mensagem nº47
Re: Call of Duty 4 - MP5 Montage "In the Flow" [PC]
lol entao fazes esse tal prestige antes de desbloqueares as cenas
Almeida_7- Número de Mensagens : 508
Localização : Lisbon
- Mensagem nº48
Re: Call of Duty 4 - MP5 Montage "In the Flow" [PC]
que estupidez devias manter o que ja ganhaaste , tás a beira de uma cla war evoluis em crer , perdes tudo O_o
Selvantic- Número de Mensagens : 91
Localização : Espinho
- Mensagem nº49
Re: Call of Duty 4 - MP5 Montage "In the Flow" [PC]
tu para entrares em prestige tens de clicar num botão... chegas a nivel 55 e é o limite, depois escolhes prestige ou n... eu n vou escolher... XDAlmeida_7 escreveu:que estupidez devias manter o que ja ganhaaste , tás a beira de uma cla war evoluis em crer , perdes tudo O_o
Almeida_7- Número de Mensagens : 508
Localização : Lisbon
- Mensagem nº50
Re: Call of Duty 4 - MP5 Montage "In the Flow" [PC]
ah , mesmo mal
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