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    WipEout Fury Developer Diary - Ship Design Ethos

    netcabo
    netcabo


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    WipEout Fury Developer Diary - Ship Design Ethos Empty WipEout Fury Developer Diary - Ship Design Ethos

    Mensagem por netcabo Sex Jul 03, 2009 12:43 pm

    Hello everyone, my name is Dave Glanister and I’m the WipEout Fury Ship designer, here to give you a little insight into how we created the look of the ships.


    Our main aim for the new WipEout Fury ships was to modernise their visual look whilst keeping the DNA of each existing individual team. On previous WipEout games, a key feature for ship design was its dynamic straight edge and triangular silhouette. For PSone and PSP this key element was the best way to achieve a great design without using a huge amount of polygons.
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    Our approach for the Fury ships was to keep the dynamic straight edge design but add to it by dividing the ships body panels up into three main layers. This new addition to the ships allowed us to overlap, interlock and weave the main ship panels together to achieve a more complex look.

    By taking this approach it allowed the designs to show gaps, grooves and negative windows of space that were in-turn filled with real time PS3 self shadows. This made the ships appear lighter and more hover like without reducing the ships scale or bulk.
    WipEout Fury Developer Diary - Ship Design Ethos 3682208992_3e4cbd9ef8

    To evolve the designs further we replaced the nut and bolt element to the WipEout HD ships by building clean simplified inter-locking mechanical shapes. This suggested fewer components in the ships build. Also it gave the ships a tailor-made look and also suggested that the ships parts had been created with new and advanced material.

    WipEout Fury Developer Diary - Ship Design Ethos 3681394695_81dffe5e18

    When viewing the ship design side on, the body panels have been purposely angled forwards to help create a dynamic appearance even when stationary. As a result the ship’s profile fights against the horizontal lines of the track’s surface which helps communicate the notion of an antigravity spacecraft.

    To help identify the Fury ships within a race we added a second layer to the cockpit. This gives the impression of extra pilot protection. Well also placed a blue emissive tint to the cockpit glass which adds energy, notion of power and focal point to the core of every ship design.

    That’s it from me! Hope you enjoyed reading about what I do WipEout Fury Developer Diary - Ship Design Ethos Icon_smile I understand that we’ll have another update for you on WipEout Fury next week by another member of the team here. In the meantime, have a great weekend.

      Data/hora atual: Sáb Abr 27, 2024 3:27 pm